Stats - Dark Souls


Stats

Stats are the measurable parameters of players, NPCs, enemies and bosses.
They affect damage output, incoming damage reduction, stamina, and several other key attributes.

Base stats (excluding Souls and Humanity) are determined by the player's starting class, and are increased by leveling up.
Derived stats (HP, Stamina, defences, resistances, etc.) are affected by attribute levels, armor, and rings. 
Offensive stats are based on weapons, catalysts, and shields, as well as relevant attribute levels.

  • Core Stats

  • hp-ds1.pngHP
  • stamina-ds1.pngStamina
  • durability-ds1.pngEquip Load
  • item-discovery-ds1.pngItem Discovery
  • Icons-grid_r10_c4.pngAttunement Slots
  • Defensive Stats

  • physical-def-ds1.pngPhysical Defence
  • strike-def-ds1.pngStrike Defence
  • slash-def-ds1.pngSlash Defence
  • thrust-def-ds1.pngThrust Defence
  • magic-def-ds1.pngMagic Defence
  • fire-def-ds1.pngFire Defence
  • lightning-def-ds1.pngLightning Defence
  • Resistance Stats

  • bleed-res-ds1.pngBleed Resist
  • poison-res-ds1.pngPoison Resist
  • curse-res-ds1.pngCurse Resist
  • poise-ds1.pngPoise
  • Offensive Stats &
    Auxillary Effects

  • bleed-res-ds1.pngBlood Loss Buildup
  • poison-res-ds1.pngPoison Buildup
  • occult-ds1.pngOccult
  • divine-ds1.pngDivine

Attributes

Icon Stat Effect Soft Cap(s) Soft Cap Effect

vitality-ds1.png

Vitality Raises max HP 30, 50

Max HP gained per level reduced by 10 after level 30.

Max HP gained per level reduced by 8-9 after level 50.

attunement-ds1.png

Attunement Increases Attunement Slots 50 No further Attunement slots available after level 50.

endurance-ds1.png

Endurance

Raises max Stamina

Raises max Equip Load

Raises Bleed Resistance

40 No additional Stamina points gained (max stamina capped at 160).

strength-ds1.png

Strength

Required to equip certain weapons

Increases damage on weapons with STR scaling

20, 40

Attack power gains reduced slightly at 20, drastically at 40.

Note that when two-handing these caps will be reached at 14 and 27 instead. 

dexterity-ds1.png

Dexterity

Required to equip certain weapons

Increases damage on weapons with DEX scaling

Reduces cast time for Pyromancies, Sorceries, and Miracles

20, 40, 45

Attack Power gains reduced slightly at 20 and significantly at 40. 

Max casting speed reached at 45. 

resistance-ds1.png

Resistance

Raises Physical Defence

Raises Fire Defence

Raises Poison Resistance

15, 30 Grants only 7 Poison RES points per 10 Attribute points.

intelligence-ds1.png

Intelligence

Required to equip certain weapons and to cast Sorceries

Increases damage on weapons with INT scaling

40, 45, 50

Attack Power Gains reduced slightly at 40 and significantly after 50. 

Logan's Catalyst scaling significantly reduced after 45.

faith-ds1.png

Faith

Required to equip certain weapons and cast Miracles

Increases damage on weapons with FTH scaling 

30, 50

Most requirements met with 30 FAI, final Miracles requiring substantial investment.

Talisman scaling drastically reduced after 50.

humanity-ds1.png

Humanity

Raises item discovery

Raises all defences

Raises Curse resistance

Increases damage on weapons with Humanity scaling

10, 30

After level 10 Humanity, the player no longer gains Item Discovery bonus.

Bonus damage for Chaos weapons capped at 10.

Curse resistance capped at 30.

soul-level-ds1.png

Soul Level Raises all defences 10, 100, 200 Chance to get matched with significantly higher-levelled players in Battle of Stoicism after each soft cap.

Player/enemy Stats

Icon Stat Information

hp-ds1.png

HP Hit points, also known as health. When this reaches zero, the character dies.

stamina-ds1.png

Stamina Required for various actions. Depleted by various actions, but regenerates.

durability-ds1.png

Equip Load Total weight of equipped items. Higher number slows movement. Exceeding max causes sluggishness

right-hand-dmg-ds1.png

Right Hand Slot 1 Damage Total damage of Right Hand Weapon 1.

right-hand-dmg-ds1.png

Right Hand Slot 2 Damage Total damage of Right Hand Weapon 2.
left-hand-dmg-ds1.png Left Hand Slot 1 Damage Total damage of Left Hand Weapon 1.

left-hand-dmg-ds1.png

Left Hand Slot 2 Damage Total damage of Left Hand Weapon 2.

physical-def-ds1.png

Physical Defence Defense against physical attacks.

strike-def-ds1.png

Strike Defence      Defense against strike attacks.

slash-def-ds1.png

Slash Defence      Defense against slash attacks.

thrust-def-ds1.png

Thrust Defence Defense against thrust attacks.

magic-def-ds1.png

Magic Defence      Defense against magic attacks.

fire-def-ds1.png

Fire Defence      Defense against fire attacks.

lightning-def-ds1.png

Lightning Defence      Defense against lightning attacks.

poise-ds1.png

Poise      Ability to receive attacks without breaking form.

bleed-res-ds1.png

Bleed Resistance      Resistance to bleeding caused by sharp objects. A higher value indicates a lower tendency to bleed.

poison-res-ds1.png

Poison Resistance      Resistance to various poisons. A higher value indicates a lower tendency to be poisoned.

curse-res-ds1.png

Curse Resistance      Resistance to curses. A higher value indicates a lower tendency to be cursed.

item-discovery-ds1.png

Item Discovery      The skill for discovering items on the corpses of fallen enemies.

Attributes


Attributes

Vitality

"Health", "Hitpoints", "Life" and "HP" redirect here.

vitality-ds1.pngVitality is a stat in Dark Souls. It affects the player's and enemy's max HP level, and whether they are alive.
Also known, as Health, HP, Life Points, or LP, the player's current health is indicated by a red bar in the top left of the HUD.

Parameter determining HP.
-Vitality menu description

Information

Vitality is the main stat that determines whether an entity is alive or dead. Once a player, enemy, or NPC's health reaches 0, they will die. Health bars for the player are visible in the top left of the screen, and above most enemy's heads or as an overlaid bar towards the lower half of the screen in the case of Bosses.

Vitality gives the most rewards when upgraded at lower levels, as leveling Vitality past certain points (see Soft Cap and Scaling sections) gives diminishing returns on souls invested.

Soft cap

Vitality is soft capped at levels 30 and 50. After level 30, the player's health gains per level will begin to slowly decline, then beyond level 50 each Vitality increase grants the player less than 10 HP.

Vitality 10 15 20 25 30 35 40 45 50 60 70 80 90 99
Health 572 682 792 938 1100 1216 1325 1424 1500 1588 1675 1758 1837

1900

(Table continued in Scaling section)

Modifiers

Scaling

Vitality HP Gained
1 400 -
2 415 15
1 400 -
2 415 15
3 433 18
4 451 18
5 471 20
6 490 19
7 511 21
8 530 19
9 552 22
10 572 20
11 594 22
12 616 22
13 638 22
14 658 20
15 682 24
16 698 16
17 718 20
18 742 24
19 766 24
20 792 26
21 821 29
22 849 28
23 878 29
24 908 30
25 938 30
26 970 32
27 1001 31
28 1034 33
29 1066 32
30 1100 34
31 1123 23
32 1147 24
33 1170 23
Vitality HP Gained
34 1193 23
35 1216 23
36 1239 23
37 1261 22
38 1283 22
39 1304 21
40 1325 21
41 1346 21
42 1366 20
43 1386 20
44 1405 19
45 1424 19
46 1442 18
47 1458 16
48 1474 16
49 1489 15
50 1500 11
51 1508 8
52 1517 9
53 1526 9
54 1535 9
55 1544 9
56 1553 9
57 1562 9
58 1571 9
59 1580 9
60 1588 8
61 1597 9
62 1606 9
63 1615 9
64 1623 8
65 1632 9
66 1641 9
Vitality HP Gained
67 1649 8
68 1658 9
69 1666 8
70 1675 9
71 1683 8
72 1692 9
73 1700 8
74 1709 9
75 1717 8
76 1725 8
77 1734 9
78 1742 8
79 1750 8
80 1758 8
81 1767 9
82 1775 8
83 1783 8
84 1791 8
85 1799 8
86 1807 8
87 1814 7
88 1822 8
89 1830 8
90 1837 7
91 1845 8
92 1852 7
93 1860 8
94 1867 7
95 1874 7
96 1881 7
97 1888 7
98 1894 6
99 1900 6
Attributes

Attunement

attunement-ds1.png"Attunement Slots" redirects here.

Attunement is a stat in Dark Souls that governs how many Attunement Slots the player has available to them. These slots are used to equip Sorceries, Pyromancies and Miracles.

Parameter determining number of attunement slots.
-Attunement menu description

Information

Attuned spells have a limited number of uses, shown as a number overlaid on the spell's icon. The spell count can be reset by resting at a Bonfire. A player may attune the same spell in multiple Attunement Slots, enabling the maximum number of casts to be increased.

Effect

Attunement Level

Attunement Slots

0-9 0
10-11 1
12-13 2
14-15 3
16-18 4
19-22 5
23-27 6
28-33 7
34-40 8
41-49 9
50-99 10

Modifiers

Darkmoon Seance Ring: Increases Attunement Slots by 1.
White Seance Ring: Increases Attunement Slots by 1. Can be simultaneously equipped with the Darkmoon Seance Ring.

Notes

Some spells require two slots in order to be Attuned, and cannot be used if the player has fewer than 2 slots:

Attributes

Endurance

endurance-ds1.png"Stamina" and "END" redirect here.

Endurance is a stat in Dark Souls governing Stamina, Equipment Load, and Bleed Resistance. 

Parameter determining stamina, equipment load, and resistance to bleeding.
-Endurance menu description

Information

Endurance provides three main benefits when leveled.

  1. Stamina: allows the player to attack, dodge and block more before becoming Stance Broken.
  2. Equipment Load: allows the player to equip heavier armor and weapons and raises the threshold for roll weights, raising the maximum allowed weight before the player's roll type changes (see rolling section). 
  3. Bleed Resistance: allows the player a higher threshold of Bleed buildup until they are affected by Blood Loss.

Rolling & Walking

For detailed information on rolls, including a mathematical breakdown, see the page Dodge Roll. There are four speeds of rolling/walking, known as 'weight classes'. They affect how maneuverable the player character is and are calculated with the following simple equation. 

equipLoadEquation.png

Equip Load is similarly derived from the player's Endurance Attribute:

equipLoadDerivation.png

Equipment Weight/Equip Load
Weight Class
Roll & Jog Speed
<25%
Light
Fastest
>=25% and <=50%
Medium
Medium
>50% and <100%
Heavy
Slow
>=100%
Over-encumbered
No roll & can only walk

Modifiers

Ring of Favor and Protection: increases max Stamina and Equip Load by 20%.
Havel's Ring: raises maximum Equip Load by 50%.
Mask of the Father: raises maximum Equip Load by 5%.

Scaling

Endurance Stamina Equip Load Bleed Res.
1 81 41.0 10
2 82 42.0 13
3 83 43.0 17
4 84 44.0 20
5 85 45.0 23
6 86 46.0 27
7 87 47.0 30
8 88 48.0 33
9 90 49.0 37
10 91 50.0 30
11 93 51.0 44
12 95 52.0 48
13 97 53.0 52
14 98 54.0 56
15 100 55.0 60
16 102 56.0 63
17 104 57.0 65
18 106 58.0 68
19 108 59.0 71
20 110 60.0 73
21 112 61.0 76
22 115 62.0 79
23 117 63.0 81
24 119 64.0 84
25 121 65.0 87
26 124 66.0 89
27 126 67.0 92
28 129 68.0 95
29 131 69.0 97
30 133 70.0 100
31 136 71.0 101
32 139 72.0 101
33 141 73.0 102
Endurance Stamina Equip Load Bleed Res.
34 144 74.0 103
35 146 75.0 104
36 149 76.0 104
37 152 77.0 106
38 154 78.0 106
39 157 79.0 107
40 160 80.0 107
41 160 81.0 108
42 160 82.0 109
43 160 83.0 109
44 160 84.0 110
45 160 85.0 111
46 160 86.0 112
47 160 87.0 112
48 160 88.0 113
49 160 89.0 114
50 160 90.0 114
51 160 91.0 115
52 160 92.0 116
53 160 93.0 117
54 160 94.0 117
55 160 95.0 118
56 160 96.0 119
57 160 97.0 120
58 160 98.0 120
59 160 99.0 121
60 160 100.0 122
61 160 101.0 122
62 160 102.0 123
63 160 103.0 124
64 160 104.0 125
65 160 105.0 126
66 160 106.0 128
Endurance Stamina Equip Load Bleed Res.
67 160 107.0 127
68 160 108.0 128
69 160 109.0 128
70 160 110.0 129
71 160 111.0 130
72 160 112.0 130
73 160 113.0 131
74 160 114.0 132
75 160 115.0 133
76 160 116.0 133
77 160 117.0 134
78 160 118.0 135
79 160 119.0 136
80 160 120.0 136
81 160 121.0 137
82 160 122.0 138
83 160 123.0 138
84 160 124.0 139
85 160 125.0 140
86 160 126.0 141
87 160 127.0 141
88 160 128.0 142
89 160 129.0 143
90 160 130.0 143
91 160 131.0 144
92 160 132.0 145
93 160 133.0 146
94 160 134.0 146
95 160 135.0 147
96 160 136.0 148
97 160 137.0 149
98 160 138.0 149
99 160 139.0 150

Notes

Attributes

Strength

"STR" redirects here.

strength-ds1.pngStrength is a stat in Dark Souls. It affects

Parameter required to wield powerful weapons. Also boosts weapon attack.
-Strength menu description

Information

Soft Cap

Effect

Items

Modifiers

Scaling

Notes

Attributes

Dexterity

dexterity-ds1.png "DEX" redirects here.

Dexterity is a stat in Dark Souls. It affects

Parameter required to wield powerful weapons. Also boosts weapon attack.
-Dexterity menu description

Information

Effect

Items

Modifiers

Scaling

Notes

Attributes

Resistance

resistance-ds1.png"RES" redirects here.

Resistance is a stat in Dark Souls. It affects

Parameter boosting defence and resistance to poison.
-Resistance menu description

Information

Effect

Items

Modifiers

Scaling

Notes

Attributes

Intelligence

intelligence-ds1.png"INT" redirects here.

Intelligence is a stat in Dark Souls. It affects

Parameter required to wield sorceries. Also boosts sorceries and magic weapons.
-Intelligence menu description

Information

Effect

Items

Modifiers

Scaling

Notes

Attributes

Faith

faith-ds1.png"FAI" redirects here.

Faith is a stat in Dark Souls. It affects

Parameter required to cast miracles. Also boosts miracles and divine weapons.
-Faith menu description

Information

Effect

Items

Modifiers

Scaling

Notes

Attributes

Humanity (Stat)

 humanity-ds1.pngNot to be confused with Humanity (item).

Humanity is a stat in Dark Souls. It affects

Number of black sprites within one's bosom. Symbolizes human nature and determines item discovery and resistance to curses.
-Humanity menu description

Information

Effect

Items

Modifiers

Scaling

Notes

Attributes

Soul Level

soul-level-ds1.png"Level" and "SL" redirect here.

Soul Level is a stat in Dark Souls. It affects

Value indicating overall stats. Souls required to boost level.
-Soul Level menu description

Information

Effect

Items

Modifiers

Scaling

Notes

Core Stats

Defensive Stats

Restistance Stats

Auxillary Effects

Offensive Stats

Stat Template - Dark Souls

 redirects here.

 is a stat in Dark Souls. It affects

 

Information

Effect

Items

Modifiers

Scaling

Notes